Last stand Wargear Space Marine
Ahh, the humble Space Marine, unyielding servant to the God Emperor of Mankind. This is the hero that I have the most familiarity with – to sum up the Space Marine in a word? The tank. The Space Marine has a good selection of wargear to emphasise that role, with various regen or health bonuses. They can also equip wargear that lets them taunt the enemy, forcing them to attack the Space Marine, or another which causes lesser enemies to flee when used. In the higher up levels, you’ll get an amazing dreadnought to equip, and in terms of combat, you can go either ranged or melee. Another useful item the Space Marine can get is the Jump Pack, which gives them more mobility to get around the arena. Most of the Space Marine’s weaponry is aimed at single target stuff and non-counting abilities (Plasma gun giving hellfire grenade), the only weapon they have that’ll give you decent AoE ability is the Plasma cannon – not something I would recommend taking unless you are playing with an Eldar who has group teleport equipped.
Space Marine Wargear List
One-handed ranged weapon, 4.8 dps.
One-handed melee weapon, 12.3 dps.
Armour Rating: 62.
Two-handed ranged weapon, 21.8 dps. +0.3 Energy Regeneration, grants ability: Blind Grenade (stun enemy targets in an area on detonation).
One-handed ranged weapon, 4.8 dps. +1.5 Health Regeneration.
One-handed melee weapon, 12.3 dps. Grants trait Zealous (the Captain regains 10 health every time he strikes with his chainsword).
Armour Rating 128. Grants trait Unshakable (makes the wearer immune to knockback).
Accessory. +75 Health.
Accessory. Grants ability: Victory Charge (charge to a specified location with the chapter’s vigor, smashing through objects and knocking enemies back).
Accessory. Grants ability: Merciless Strike (lash out at a specified target with an explosive short-range melee attack).
Accessory. +1.5 Health Regeneration.
One-handed ranged weapon, 3.5 dps. Grants traits: Corroding (targets hit with the plasma pistol have their armor reduced for a short duration), Combat Expert (+30% melee and ranged damage).
Commander Item. Grants trait: Healing Aura (+2 Health Regeneration for all nearby allies).
Accessory. Grants ability: Taunt Target (force a targeted enemy to engage the Space Marine, drawing fire from their allies).
One-handed melee weapon, 19.0 dps. Grants trait: Armor Piercing (strikes from the Power Axe ignore up to 100 armor value).
Accessory. Grants Ability: Assault Jump (soar through the air and land at target location knocking back nearby units).
Armour Rating: 208. Grants trait: Reactive Strike (chance when the Captain is hit by a melee attack to damage and knockback the attacker).
Accessory. Grants ability: Revive (revive a fallen comrade with full health and temporary invulnerability).
Two-handed ranged weapon, 22.6 dps. Grants ability: Hellfire Grenade (An area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.) Grants trait: Armor Piercing (attacks from the Plasma Gun ignore up to 100 armor value).
Accessory. Grants ability: Fearsome Shout (cause all nearby enemies to retreat).
Armour rating: 162, +50 Health, +25 Energy.
Accessory. Grants trait: Zealous Leadership (melee attacks heal all nearby allies for 5 health).
Commander Item. Deliver a Dreadnought by drop pod. Only one Dreadnought may be active at a time.
Two-handed ranged weapon, 10.5 dps. Grants Traits: Knockdown, Heavy, Area of Effect. Cannot use Jump Pack with this weapon.
Armour Rating: 144, +2.5 Health Regeneration.
Accessory. Supplies Frag Grenades which are an Area-of-effect attack with damage much higher the closer a target is to the central impact point knocks down surviving victims.
Accessory. Restore health to a nearby targeted ally.
Commander Item. Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units.
Unlocked by completing Fury of the Primarch Achievement (2500 kills in last stand while using Space Marine Captain) .
Two handed melee weapon, 15 DPS. Grants trait Vehicle Stun (strikes from the thunder hammer stun vehicles) and Knockback (attacks from the Thunder hammer have a chance to cause knockback.)
One handed melee weapon, 10 DPS. Grants trait Lightning Damage (strikes from the Lightning claw cause damage over time, as well as splash damage to squads).
Shield (uses one-handed ranged weapon slot), +25 Armour Rating, +25 Health. Grants trait: Shield Block (Incoming ranged damage reduced by 25%.)
Armour Rating: 135. Grants traits: Melee Expert (Melee damage increased by 15%), Crushing Blows (Melee attacks deal additional damage in an area around the attacker.)
Quick Navigation Guide
- Space Marine Captain Wargear
- Hive Tyrant Wargear
- Elder Farseer Wargear
- Mekboy Wargear
- Chaos Sorcerer Wargear
- Lord General Wargear