Last Stand Wargear Lord General
The last of the six heroes available to play in Last Stand, the Lord General wasn’t included until Dawn of War 2: Retribution. Overall I’d classify him more towards the support hero role and in some senses, in the same vein as the Hive Tyrant. The Lord General’s prowess will largely come from his minions and can be a little underpowered until you unlock the guardsmen (first set of minions) at level 5. He has access to a variety of weaponry, allowing you to better determine his damage dealing capacity. He can opt in for melee, grab a flamer for AoE damage or a sniper rifle that deals high damage to a single target (as well as other weapons)
Last Stand Lord General Wargear List
Two-handed ranged weapon, 8.0 dps.
Armour Rating: 18.
Two-handed ranged weapon, 12.0 dps. +1.0 Energy Regeneration. Grants ability: High-Powered Shot (fire a high-powered anti-infantry round with very long range).
Armour Rating: 125. +0.2 Energy Regeneration.
Two-handed ranged weapon, 9.0 dps. Grants traits: Zealous (whenever the Lord General make a standard attack, he regains Health equal to 25% of the damage caused), Wargear Package(in addition to the Lord General, weapon specialists are able to equip this weapon).
Two-handed ranged weapon, 6.0 dps. Grants traits: Ignore Cover (enemies targeted with the Flamer gain no advantage from being in cover), Area of Effect (the Flamer deals damage in a large radius), Wargear Package.
Two-handed melee weapon, 19.0 dps. Grants traits: Inspiring (strikes from the Power Sword improves the damage and speed of nearby allies), Armor Piercing (attacks from the Power Sword ignore up to 100 armor value), Melee Charge (charge into melee combat, knocking down target).
Accessory. +25 Armor Rating, +2.0 Health Regeneration.
Accessory. Grants ability: Refractor Field (employs a large energy shield around the Lord General that protects nearby allied units, reducing the ranged damage they take).
Accessory. Grants trait: Combat Expert (+30% Melee and Ranged Damage).
Armour Rating: 79. Grants ability: Tarantula Heavy Bolter Turret (calls in a Valkyrie that air drops a tarantula turret armed with a heavy bolter, effective at suppressing infantry). Grants trait: Fearless (unit is immune to suppression).
Commander Item. Grants ability: Call Guardsmen (calls in a Valkyrie that air drops a squad of Guardsmen, ranged units that can often equip the same weapon as the Lord General). Grants minion trait: Weapon Specialist (Guardsmen are able to use wargear packages their Lord General has equipped).
Two-handed melee weapon, 10.0 dps. +50 Armor Rating. Grants ability: Clear Out (strike the ground, dealing damage and knocking back enemy units). Grants traits: Armor Piercing(attacks from the Power Sword ignore up to 100 armor value), Melee Charge (charge into melee combat, knocking down target).
Accessory. Grants ability: Repair (repair the target structure or vehicle).
72 Armor Rating. Grants ability: Tarantula Missile Turret (a drop-ship airdrops a turret equipped with missiles, effective at penetrating heavily armored units, can knock down smaller units).
Accessory. Adds Sergeant to Imperial Guard minion squads. Grants minion trait: Battle-hardened (+100 armor and +2.0 health regen).
Commander Item. Grants ability: Deploy Catachan (Valkyrie airship air-drops a squad of catachan soldiers armed with shotguns and able to throw grenades). Grants minion traits: Knockdown (Catachan shotgun fire has a chance to knock down smaller units), Explosives Expert (Catachans occasionally toss frag grenades).
Accessory. Grants ability: Reinforce (call a Valkyrie assault carrier to the target location, reinforcing allied infantry near the landing zone).
Armour Rating: 37. Grants ability: Executioner Heavy Turret (Valkyrie dropship air-drops a heavy turret equipped with the Executioner, a rapid firing plasma cannon devastating to infantry).
Two-handed ranged weapon, 5.5 dps. Grants ability: Blind Grenade Volley (fire a volley of blind grenades, stunning enemies in the target area). Grants traits: Area of Effect, Knockdown, Wargear Package.
Accessory. Grants minion trait: Combat Expert (+30% melee and ranged damage).
Commander Item. Grants ability: Deploy Ogryns. Grants minion trait: Healthy (Ogryns have increased health).
Armour Rating: 30. Grants ability: Vanquisher Heavy Turret (air-drops a heavy turret with a vanquisher cannon, deals large area-of-effect, and punches through even the thickest armour).
Accessory. Grant an ally a temporary but significant damage boost.
Two-handed ranged weapon, 7.3 dps. Grants traits: Armor Piercing (attacks from the Plasma weapon ignore up to 100 armor), Wargear Package (in addition to the Lord General, weapon specialists are able to equip this weapon).
Accessory. Calls in a Valkyrie to perform targeted rocket pod runs to devastate the enemy. Grants trait: Rocket Run.
Commander item. Storm Troopers: Elite infantry equpped with hot shot lasguns. Grants the Tactical Withdrawl ability that allows the Lord General to retreat to a target position. Grants Ability: Deploy Storm Troopers. Grants Ability: Tactical Withdrawal (the Lord General will retreat to the target location to regroup). Grants Trait: Special Ops (-25% Energy costs).
Armour Rating: 125. Grants trait The Black Plate. (The Lord General receives 50% less damage in melee).
Accessory. Grants trait Duelist Honours. (Increases melee damage by 40%).
Two-handed ranged weapon, 10.5 dps. Grants trait: Area of Effect (The Shotgun deals damage in a radius). Grants ability: Solid Slug (Replace the Shotgun’s regular shot with a solid slug. Deals large damage to the target and knocks back units in a small area.)
Accessory. Grants minion traits: Inspired Will (Increases the health of all the General’s infantry by 15), Superior Provisions (Increases the health of all the General’s turrets by 150.)
Quick Navigation Guide
- Space Marine Captain Wargear
- Hive Tyrant Wargear
- Elder Farseer Wargear
- Mekboy Wargear
- Chaos Sorcerer Wargear
- Lord General Wargear